
Shame about the limitations of the single processor, (old save game has some sectors with over a 1000 factories). X3 - for me It 'still cuts the mustard' everything on ultra, still a great game.
#X3 reunion savegames windows
The game runs like a charm in Windows 10, on my 10 year old X58 chipset 12GB triple channel, Xeon 3.6 GHZ, upgraded Graphics 6GB GTX 1660 OC rig. I will remember you", priceless little one liners like this is what I still love in this game. The second is a M3+ Pirate Kea (!) with same Explorer having just puny 3x1mj shields, because the Buster was still waiting for shields upgrade. In this game, first my pirate cap is a M4 Buster, which I got with my stock starter M5 Explorer. And they docked TS class ships and M6 class ships too? irrc.Īfter a long time doing other stuff, (Starcraft 2 being one) I've now revisited X3 AP and already have close to 100 ships, many are ex Dukes, thanks to Dukes TS', TP's, and pirate M3, M4, M5's. Yea and I do recall the gas nebula's eating my hull/shields, and the rotating asteroids, and those awsome fast Capital ships, when I at last managed to buy one. There's a cut scene where the on-screen hissing Teladi comm happens in the Brenan's Triumph mission plot - still recall being spooked by it and quitting out of the game to recover from the shocking first contact (for me) ALIEN ENCOUNTER. I liked the cockpits, the neat training scenarios available for intro to fighter, trader, station builder, and there's been nothing like it in subsequent X versions. At the moment I've even bought the C&C Remaster and not found time to touch that either, so this is getting silly. Time was I would always set aside a slot to play regardless of how busy things were, and it helped me relax. However this not having time for games is really starting to bug me. I've got everything I need to let me do it apart from that pesky time thing.
#X3 reunion savegames series
I'll get back into the X series at some point.
#X3 reunion savegames full
I imagine There's full joystick support now, it wasn't there when I tried though, and my free time has vanished. I mean my new Logitech joystick (Previously I'd been a keyboard only player, never could shake my Elite years.) Not that it mattered, since the new controllers I had to use weren't fully supported. I think i bought it either while I was an in-patient, or shortly after I got discharged. I had been desperate to play it when I first got out of hospital. Certain areas changed, such as when the MCSI was added in X2 or the MD was added in X3, but very little was ever removed or replaced entirely. It evolved and changed for each iteration of the game, so the version used in X3AP is significantly different in many ways to the one used in X-BTF, but it wouldn't be possible to draw a line between any two particular games that came one after the other, and say this game's engine is not the same engine as that game's engine. I have fond memories of X2 but I think I preferred X3 overall, graphically as well as interface-wise.Īll the games in the X Series prior to X Rebirth use fundamentally the same game engine. Took me several goes to complete that one. Iirc there was one such cloud in Ore Belt, south of the southern gate, which featured in a plot mission involving loads of Khaak. I recall those being missing in a later game and sorely regretting their loss. Weren't there also small toxic clouds you could get pirates to fly into? Either toxic to shields or hull depending on the type of cloud, so really dangerous in the early game, but also useful if you needed to shake off pursuit. As much as I enjoyed the engine upgrades of later games, the loss of those lovely sectors was something I definitely missed. The spaceships weren't as intricate or well-designed as X3, but there was just something about flying into Beacon of Hope in X2 that never got replicated in later games.

I still think that X2 had the most beautiful space scenes in the entire series. To play the previous engine you'll really have to overcome a lot of difficulties (different way of saving etc) and experience lots of differences. It's not a matter of nostalgia, in X3 there was a "massive" game engine change (like in X4).
